I’m posting this from my Wii U to test out the Image Share feature.
Also, I’m playing Mario & Luigi Superstar Saga on the Virtual Console. The last time I played through this game was about 10 years ago.
Also, I used this screenshot because of a certain cameo in it.
Edit: Not long after taking this screenshot, I managed to get an even higher score on this minigame. My current high score on that minigame is 560 points.
Here’s something I’ve been working on. It’s ANOTHER update to Modern Metal Sonic’s model.
I’ve increased the amount of polygons on Modern’s model (making it look a LOT less jagged when seen up-close.) I also made the diffuse maps look better, re-did the specular maps, added in a falloff map, and I used a better looking reflection map.
I also made similar texture changes to Classic Metal Sonic (Classic is still using the same model.)
So, I’ve been working on ANOTHER update to my Brawl-styled Galacta Knight model.
As shown in the first two screenshots, I’ve made the following changes:
1.) I’ve added in the yellow strap for the mask (and I changed the smoothing groups near the horns. The indents now look more like they did in Kirby’s Return to Dreamland)
2.) I changed the size of the shoulderpads. It’s barely noticeable, but it’s there.
3.) I replaced the shoes with Galacta Knight’s shoes from “Kirby’s Return to Dreamland”. I added a few extra polygons onto them, AND I did a complete overhaul of the UV-mapping to make them work with Meta Knight’s shoe texture from Brawl.
4.) As seen in the 3rd Screenshot, I also made a second variant of the model. This second variant has the wings visible at all times, with the cape never showing up at all.
During any animations that originally used the cape, the wings will be in a “resting” position, as shown in the screenshot.
Depending on how quickly I can get the recolors finished, I’ll upload this to the Brawl Vault within the next day or two.
The Classic Virtual Hedgehog’s model has been finalized, and I’ve also finished the model for its Super Form.
I also took some screenshots of the Modern Super Form and the title screen, so you can look at those too.
At this point, the only thing that would make me change the models again is if I find a way to remove the antenna’s shadow.
Since the models are done, I just need to work on fixing various graphical effects (including the Wisps,) and I need to update the files for the 4 other colors too.
Well, now I’ve finalized the models (and textures) for the 4 “Modern” Virtual Hedgehogs (including the Super Sonic one, despite its exclusion from these new screenshots.)
Also, I’m working on some updates for the Classic Sonic Virtual Hedgehog (and its Super form too.) I’ve included a screenshot of what I’ve done to the Classic Model so far. There are still more changes that I may want to make to it.
Here are some screenshots of those 4 Virtual Hedgehog models as seen within Sonic Generations.
Even with these models working in-game, there are still some more things I need to finish or fix before releasing an update for Sonic Simulations
Yes i have a question i don't know if you already answered but you see in the level of Cream with modern Sonic when she is following you... i would like to know if it is possible to make her follow you in the hub world and in other levels? and if it is even more possible showing her in the cutscenes? thank and love your vids keep up the good work :)
I’ve actually wanted to try making some of Sonic’s other Friends appear outside of the HUB world and Challenge Acts.
If it’s possible to get any of the other characters to work in other levels, then making Cream follow you in other levels would be possible.
As for cutscenes, I only know that you edit/replace any models and animations that are already in the cutscene. Adding other characters into them might not be possible.
Here is a basic render of my Generations-style Virtual Hedgehog. I didn’t feel like making a new pose for this, so don’t mind the T-pose.
I’ve also included similar renders of my Super Sonic, Shadow, and Silver Virtual Hedgehog models (Which also makes this the first time I’ve shown the Shadow and Silver models on this site.)
Since the last renders I’ve posted of this model, I improved the textures for the metal parts, and I completely re-made the antenna (making it look even more like the antennas from Sonic Lost World.)
I also updated the Super Sonic, Shadow, and Silver Virtual Hedgehog models with the same details, and I also added a few extra “blue lights” onto the Silver model.
I had originally wanted to post this about a month ago, but I ended up forgetting about it until now.
I’ve made a few tweaks to that Virtual Hedgehog render I made last month. I mostly just fixed the lighting.
Additionally, I made renders of the other 4 Virtual hedgehog colors (using the same pose and lighting.)
Yeah. Here are some photos of some Shiny Pokemon I’ve obtained in Pokemon X.And yeah, I know the Photo Quality isn’t that good. I don’t have a good Camera, and I also don’t have a 3DS Capture Card.
Anyway, the first 4 Photos show 4 of my Shinies in Pokemon-Amie. The other 2 Photos show 2 Shiny Mega Forms.
The Kingdra and Pinsir are the same ones I’ve shown in previous posts. The Male Shiny Ralts I mentioned is now a Shiny Gallade. The Shiny Gardevoir is NOT the same Ralts I mentioned earlier.
Yesterday, I bred a few Ralts Eggs. I used Instacheck Hotspot to view the stats and Shiny Values of the eggs before hatching them. I then traded one of the Eggs to a Player whose Trainer Shiny Value matched the Egg’s Shiny Value. That trainer hatched the egg as a Shiny, then traded the Ralts back to me.
So, I got this shiny Pinsir earlier this week.
I was trying to breed for an Adamant Moxie Pinsir with Quick Attack and a 31/31/x/x/x/31 IV spread. I wasn’t actively trying to get a Shiny. On my 16th egg, I got this Shiny Pinsir which had the ability, nature, egg move, and IV’s I wanted.
The most ridiculous part is that I got it a few hours after I accidentally bred a Shiny Male Ralts (which also took about 16 eggs) while trying to get ones with Synchronize that had many different natures.
Also, remember that Virtual Hedgehog “Brawl import” I showed a few weeks ago. Well, that’s not the only thing I’ve imported over Sonic’s Brawl Model.
Here’s a Brawl styled model of Neo Metal Sonic, based on an older version of the model from Sonic Generations: Episode Metal.
As a bonus, I’ve included some renders of the alternate color schemes I made for it. The first 4 alternates go over Sonic’s Red, Green, Yellow, and Black colors. The last 5 are extras that can be used alongside the C-Bliss mod by ASF1nk.
Another Status Update
Yeah, I’m still here. I haven’t felt like posting much before now, so here’s a summary of what’s happened to me since my last post.
1.) In Pokemon X, I finished making 2 decent Triple Battle teams (though one of them was also designed to work well in Rotation Battles.) I’ve been doing quite well in Rated Triple Battles (and I’ll start doing some Rated Rotation Battles soon.) I even used one of the teams to get through 50 battles in the Battle Maison’s Super Triple Battle mode.
2.) My Wii U is broken. It’s technically playable, but the internal cooling fan is broken, so I can only play it for about 10 minutes before it shuts itself down from overheating. Unless I can find a way to keep it cool without having to send it in for repairs, I’ll just buy myself a new Wii U in a few months (I’ll definitely have a working Wii U in time for Smash Bros 4.)
3.) Here’s some personal news. I applied for a job a few days ago, and I’m going in for an interview tomorrow. I hope everything goes well (and I hope that I can get the job.)
So, I caught this Shiny Horsea yesterday. I used the recently discovered Chain Fishing method to encounter it.
I got REALLY lucky with this. It only took 6 casts to get it, it has a Modest Nature (which increases Special Attack) with its highest possible special attack stat value, and it has Swift Swim to boot (Swift Swim doubles its speed during Rain.)
Since then, I’ve evolved it into a Kingdra, and I gave it proper EV Training (252 Special Attack, 252 Speed, 6 Sp. Def.)
As you can see, its moveset is Surf, Dragon Pulse, Ice Beam, and Rain Dance. It’s holding a Damp Rock for maximum rain duration.
(As a bonus, the rain mitigates the big fire weakness most of my other Pokemon have.)