Yeah. Here are some photos of some Shiny Pokemon I’ve obtained in Pokemon X.And yeah, I know the Photo Quality isn’t that good. I don’t have a good Camera, and I also don’t have a 3DS Capture Card.
Anyway, the first 4 Photos show 4 of my Shinies in Pokemon-Amie. The other 2 Photos show 2 Shiny Mega Forms.
The Kingdra and Pinsir are the same ones I’ve shown in previous posts. The Male Shiny Ralts I mentioned is now a Shiny Gallade. The Shiny Gardevoir is NOT the same Ralts I mentioned earlier.
Yesterday, I bred a few Ralts Eggs. I used Instacheck Hotspot to view the stats and Shiny Values of the eggs before hatching them. I then traded one of the Eggs to a Player whose Trainer Shiny Value matched the Egg’s Shiny Value. That trainer hatched the egg as a Shiny, then traded the Ralts back to me.
So, I got this shiny Pinsir earlier this week.
I was trying to breed for an Adamant Moxie Pinsir with Quick Attack and a 31/31/x/x/x/31 IV spread. I wasn’t actively trying to get a Shiny. On my 16th egg, I got this Shiny Pinsir which had the ability, nature, egg move, and IV’s I wanted.
The most ridiculous part is that I got it a few hours after I accidentally bred a Shiny Male Ralts (which also took about 16 eggs) while trying to get ones with Synchronize that had many different natures.
Also, remember that Virtual Hedgehog “Brawl import” I showed a few weeks ago. Well, that’s not the only thing I’ve imported over Sonic’s Brawl Model.
Here’s a Brawl styled model of Neo Metal Sonic, based on an older version of the model from Sonic Generations: Episode Metal.
As a bonus, I’ve included some renders of the alternate color schemes I made for it. The first 4 alternates go over Sonic’s Red, Green, Yellow, and Black colors. The last 5 are extras that can be used alongside the C-Bliss mod by ASF1nk.
I said that I’d occasionally post some renders during my “modding break,” so here are a few Brawl-styled renders I made within the past few months.
The models used in these renders are Galacta Knight, Dark Bowser, Masked Dedede, Wolf (in a “Pre-Assault” outfit,) and Ganondorf (using his Melee design.)
These are just 5 of the models I’ve imported into Brawl throughout the last 2 years. Of my 13 Brawl imports, there are still 7 that I haven’t shown on this blog.
Another Status Update
Yeah, I’m still here. I haven’t felt like posting much before now, so here’s a summary of what’s happened to me since my last post.
1.) In Pokemon X, I finished making 2 decent Triple Battle teams (though one of them was also designed to work well in Rotation Battles.) I’ve been doing quite well in Rated Triple Battles (and I’ll start doing some Rated Rotation Battles soon.) I even used one of the teams to get through 50 battles in the Battle Maison’s Super Triple Battle mode.
2.) My Wii U is broken. It’s technically playable, but the internal cooling fan is broken, so I can only play it for about 10 minutes before it shuts itself down from overheating. Unless I can find a way to keep it cool without having to send it in for repairs, I’ll just buy myself a new Wii U in a few months (I’ll definitely have a working Wii U in time for Smash Bros 4.)
3.) Here’s some personal news. I applied for a job a few days ago, and I’m going in for an interview tomorrow. I hope everything goes well (and I hope that I can get the job.)
So, I caught this Shiny Horsea yesterday. I used the recently discovered Chain Fishing method to encounter it.
I got REALLY lucky with this. It only took 6 casts to get it, it has a Modest Nature (which increases Special Attack) with its highest possible special attack stat value, and it has Swift Swim to boot (Swift Swim doubles its speed during Rain.)
Since then, I’ve evolved it into a Kingdra, and I gave it proper EV Training (252 Special Attack, 252 Speed, 6 Sp. Def.)
As you can see, its moveset is Surf, Dragon Pulse, Ice Beam, and Rain Dance. It’s holding a Damp Rock for maximum rain duration.
(As a bonus, the rain mitigates the big fire weakness most of my other Pokemon have.)
Since it’s been more than a week since my last proper post, I guess I should explain what’s been going on.
Last Saturday, I bought Pokemon X and Pokemon Y (and a new 3DS XL.) I’ve played through X for awhile (on the 3DS XL,) and I’m currently playing through Y (on my old launch-day 3DS.)
Additionally, I’m sort-of taking a break from modding (and model creation.) This break will probably last quite a long time, but I’ll still post a few renders, videos, and mod screenshots in the meantime.
Additionally, I plan to have Sonic Generations: Episode Metal V3 done in time for the 2014 Sonic Hacking Contest, so I’ll definitely get back to modding before next summer.
Do you do Mario Kart Wii mods?
Hello. I really love your renders and I was wondering how long it takes you to render a character and do you use Maya?
I use 3DS Max. On average, it takes me about an hour or two to get the pose, materials, lighting, and camera set up.
Once I have those set up, it only takes me about 10-60 seconds to render an image (complex models take longer to render)
Another quick status update for Sonic Generations: Episode Metal. I’ve finalized the models for Classic Metal Sonic and “Classic” Neo Metal Sonic.
Also, don’t pay much attention to Classic Neo Metal Sonic’s odd leg positions/rotations (and how they’re clipping through the feet.) I still haven’t fixed his idle animation.
It’s been almost a whole year since I made this Brawl-styled model of the Virtual Hedgehogs from Sonic Colors.
To “celebrate” the model’s one-year anniversary, here’s a neat render I recently made for it. Of course, I also included the 4 alternate color schemes, as well as the Super form (which uses the design from my Sonic Simulations mod for Sonic Generations.)
Here are a few of the other characters from Super Sonic Generations. Read the photo captions for some “fun” facts.
Out of the 4 character mods I’ve made, my most popular one is Super Sonic Generations.
Here are some screenshots of the mod. These should partially sum up why the mod is so popular.
I’m re-making the entire HUD in Sonic Generations: Episode Metal.
I’ve replaced all of the “character head icons” with new solid-color icons. This picture shows the icons I made for Metal Sonic, Neo Metal Sonic, Metal Sonic 3.0, and Shadow Android.
More screenshots of Modern Metal Sonic and Modern Neo Metal Sonic in Sonic Generations: Episode Metal.
I’ve finalized their models (which means I won’t be making any more edits to them.)
Now, I just need to finish fixing up their Classic counterparts before working on a bunch of new animations…
Also, the Seaside Hill screenshots were used to show that Neo Metal Sonic is the “Super Form” in this mod, since one person asked about it when re-blogging those 2 renders I made.