Hey look, it’s some of the same stuff I’ve already shown on here throughout the past few weeks. But now, it’s in the form of a video!

Well, it’s been 2 weeks since I finished the actual updated model for Classic Neo Metal Sonic, and I’m only now getting around to showing it on here. I’ve also included screenshots of Modern Neo Metal Sonic, and the 2 regular Metal Sonics for comparison.

Also, those renders I made of the mod’s characters are actually being used in the mod itself.

And since I’ve still got another 5 weeks before Version 2.9’s scheduled release date, I should have plenty of time to finish most of the custom/edited animations I wanted to make.

Well, well, well. The Eggman Nega models in Episode Metal are actually finished now.

I brightened up the sunglasses for both of the models, and fixed most of the rigging errors on the Modern model. A few parts (mainly the shoulders) still aren’t perfect, but I’m willing to settle with the current rig quality.

Oh, and I’ve also made a render for Modern Eggman Nega (just like I did for all of the other Modern-design characters in the mod.)

Here’s a progress update on the Eggman Nega model updates for Sonic Generations: Episode Metal (Version 2.9.)

The Classic model is currently finished, while the Modern model currently needs its rigging fixed (and I might need to make some adjustments to its textures.)

The image captions explain what I’ve changed since the Version 2.75 release (since these two were left out of the 2.9 Preview Build.)

Remember when I said some of the models were “finished” in the 2.9 Preview build of Sonic Generations: Episode Metal? Well, I never said anything about the textures…

I’ve made some very noticeable changes to Metal Sonic 3.0 (Modern)’s textures. The changes include the line on his hands, the silver coloring on his ears, and the shape of the yellow paint on his head.

Oh, and I made a new render for him too.

Yes, this is a thing!

A preview build of the upcoming 2.0 update. The video (and its description) should speak for itself.

I decided to change a bit more of the text on the SG:EM title screen today.

Now, I know what you’re thinking: “Version 2.9 (Preview)”? What’s with the “preview” bit?

Well… You guys will be finding out soon…

I decided to change a bit more of the text on the SG:EM title screen today.

Now, I know what you’re thinking: “Version 2.9 (Preview)”? What’s with the “preview” bit?

Well… You guys will be finding out soon…

I just now realized that it’s been over a year since I released Version 2.75 of Sonic Generations: Episode Metal. More importantly, I just now realized that it’s been almost an entire year since I started working on the Version 2.9 update. Man, time flies when you’re a stubborn perfectionist…

In this post, I’ve included 3 screenshots from Version 2.75 AND 3 screenshots (of the same scenes) from Version 2.9. Seriously, all of the models are looking A LOT better in Version 2.9. I now feel really bad for taking so long to finish this update.

(And yes, the captions on the “new” screens aren’t a mistake. I WILL be making Version 2.9 available by next October, even if I don’t manage to finish everything I have planned for it.)

It’s been two months since I last posted any renders on here. I figured that now’s a good time to post these new renders I’ve made within the last 2 weeks.

(Note: The Omega render has nothing to do with my Sonic Generations: Episode Metal mod. I’ve been playing around with his “trophy model” from Generations, and did that render as a test for the rig I made for him.)

It’s been well over a year since I last worked on this “mod,” but I finally went back and updated the textures/materials for this. Though looking at it now, there may be a few more touch-ups I can make to them.

I originally wanted to release this alongside a custom stage, but as of now, I’ve given up on that idea.

So I’ll just make this available for download once I can get the steering wheel to animate properly…

It’s been well over a year since I last worked on this “mod,” but I finally went back and updated the textures/materials for this. Though looking at it now, there may be a few more touch-ups I can make to them.

I originally wanted to release this alongside a custom stage, but as of now, I’ve given up on that idea.

So I’ll just make this available for download once I can get the steering wheel to animate properly…

Aww yeah! It’s WALUIGI TIME!

So yeah, I was playing some online races today, and I managed to win this one after a really horrible start.

So yeah, I’ve beaten most of the Wii U games I currently have. Game’s I’ve beaten that aren’t shown here include Super Mario World (SNES Virtual Console,) Pikmin 3, and the Legend of Zelda: Windwaker HD.

Now I’m just waiting until Midnight so that I can download Mario Kart 8.

So about 2 weeks ago, I made this new render of Modern Metal Sonic. I’ve made a few more changes to the model since I last posted images of it (which I’ll explain in a more detailed at a later time.)

I’m sure a few of you guys should be able to recognize the pose I used for this.

And just for fun, I’ve also made a Metal Sonic 3.0 variant of the render.

As I’ve shown here, the Red Color scheme for Sonic Simulations is now done. I just finished working on it a few minutes ago.

The captions on each of these screenshots should provide more information about what they’re showing.

Now I need to start updating the Green, Pink, and Black versions.

Just in case anyone here didn’t see it already, I finished the Version 2.5 Update for Sonic Simulations yesterday. Or, to be more specific, I finished it for the main Blue color scheme. I’ll release the other 4 color schemes (and a minor glitch fix for the Blue color scheme) once I’ve finished all of them.