It’s been well over a year since I last worked on this “mod,” but I finally went back and updated the textures/materials for this. Though looking at it now, there may be a few more touch-ups I can make to them.

I originally wanted to release this alongside a custom stage, but as of now, I’ve given up on that idea.

So I’ll just make this available for download once I can get the steering wheel to animate properly…

It’s been well over a year since I last worked on this “mod,” but I finally went back and updated the textures/materials for this. Though looking at it now, there may be a few more touch-ups I can make to them.

I originally wanted to release this alongside a custom stage, but as of now, I’ve given up on that idea.

So I’ll just make this available for download once I can get the steering wheel to animate properly…

Aww yeah! It’s WALUIGI TIME!

So yeah, I was playing some online races today, and I managed to win this one after a really horrible start.

So yeah, I’ve beaten most of the Wii U games I currently have. Game’s I’ve beaten that aren’t shown here include Super Mario World (SNES Virtual Console,) Pikmin 3, and the Legend of Zelda: Windwaker HD.

Now I’m just waiting until Midnight so that I can download Mario Kart 8.

So about 2 weeks ago, I made this new render of Modern Metal Sonic. I’ve made a few more changes to the model since I last posted images of it (which I’ll explain in a more detailed at a later time.)

I’m sure a few of you guys should be able to recognize the pose I used for this.

And just for fun, I’ve also made a Metal Sonic 3.0 variant of the render.

As I’ve shown here, the Red Color scheme for Sonic Simulations is now done. I just finished working on it a few minutes ago.

The captions on each of these screenshots should provide more information about what they’re showing.

Now I need to start updating the Green, Pink, and Black versions.

Just in case anyone here didn’t see it already, I finished the Version 2.5 Update for Sonic Simulations yesterday. Or, to be more specific, I finished it for the main Blue color scheme. I’ll release the other 4 color schemes (and a minor glitch fix for the Blue color scheme) once I’ve finished all of them.

Yeah, I’m STILL working on the next Sonic Simulations update.
I’ve decided to ditch the “Lost World thin antenna” design, though I did make some more touch-ups to the metallic parts (and the antenna’s ball.)

The 4 Sonic Models (and 2 Rival Models) are all finished now. I’ve also re-vamped a few parts of the HUD.

I still need to finish the following things:
1. A few more minor HUD changes
2. Unique title screen text
3. Numerous texrures, particle effects, and HUD elements for the Red, Green, Pink, and Black variants

I’m posting this from my Wii U to test out the Image Share feature.

Also, I’m playing Mario & Luigi Superstar Saga on the Virtual Console. The last time I played through this game was about 10 years ago.

Also, I used this screenshot because of a certain cameo in it.

Edit: Not long after taking this screenshot, I managed to get an even higher score on this minigame. My current high score on that minigame is 560 points.

I’m posting this from my Wii U to test out the Image Share feature.

Also, I’m playing Mario & Luigi Superstar Saga on the Virtual Console. The last time I played through this game was about 10 years ago.

Also, I used this screenshot because of a certain cameo in it.

Edit: Not long after taking this screenshot, I managed to get an even higher score on this minigame. My current high score on that minigame is 560 points.

Here’s something I’ve been working on. It’s ANOTHER update to Modern Metal Sonic’s model.

I’ve increased the amount of polygons on Modern’s model (making it look a LOT less jagged when seen up-close.) I also made the diffuse maps look better, re-did the specular maps, added in a falloff map, and I used a better looking reflection map.

I also made similar texture changes to Classic Metal Sonic (Classic is still using the same model.)

So, I’ve been working on ANOTHER update to my Brawl-styled Galacta Knight model.

As shown in the first two screenshots, I’ve made the following changes:
1.) I’ve added in the yellow strap for the mask (and I changed the smoothing groups near the horns. The indents now look more like they did in Kirby’s Return to Dreamland)

2.) I changed the size of the shoulderpads. It’s barely noticeable, but it’s there.

3.) I replaced the shoes with Galacta Knight’s shoes from “Kirby’s Return to Dreamland”. I added a few extra polygons onto them, AND I did a complete overhaul of the UV-mapping to make them work with Meta Knight’s shoe texture from Brawl.

4.) As seen in the 3rd Screenshot, I also made a second variant of the model. This second variant has the wings visible at all times, with the cape never showing up at all.
During any animations that originally used the cape, the wings will be in a “resting” position, as shown in the screenshot.


Depending on how quickly I can get the recolors finished, I’ll upload this to the Brawl Vault within the next day or two.

The Classic Virtual Hedgehog’s model has been finalized, and I’ve also finished the model for its Super Form.

I also took some screenshots of the Modern Super Form and the title screen, so you can look at those too.

At this point, the only thing that would make me change the models again is if I find a way to remove the antenna’s shadow.

Since the models are done, I just need to work on fixing various graphical effects (including the Wisps,) and I need to update the files for the 4 other colors too.

Well, now I’ve finalized the models (and textures) for the 4 “Modern” Virtual Hedgehogs (including the Super Sonic one, despite its exclusion from these new screenshots.)

Also, I’m working on some updates for the Classic Sonic Virtual Hedgehog (and its Super form too.) I’ve included a screenshot of what I’ve done to the Classic Model so far. There are still more changes that I may want to make to it.

Here are some screenshots of those 4 Virtual Hedgehog models as seen within Sonic Generations.

Even with these models working in-game, there are still some more things I need to finish or fix before releasing an update for Sonic Simulations

Yes i have a question i don't know if you already answered but you see in the level of Cream with modern Sonic when she is following you... i would like to know if it is possible to make her follow you in the hub world and in other levels? and if it is even more possible showing her in the cutscenes? thank and love your vids keep up the good work :)
Anonymous

I’ve actually wanted to try making some of Sonic’s other Friends appear outside of the HUB world and Challenge Acts.

If it’s possible to get any of the other characters to work in other levels, then making Cream follow you in other levels would be possible.

As for cutscenes, I only know that you edit/replace any models and animations that are already in the cutscene. Adding other characters into them might not be possible.

Here is a basic render of my Generations-style Virtual Hedgehog. I didn’t feel like making a new pose for this, so don’t mind the T-pose.

I’ve also included similar renders of my Super Sonic, Shadow, and Silver Virtual Hedgehog models (Which also makes this the first time I’ve shown the Shadow and Silver models on this site.)

Since the last renders I’ve posted of this model, I improved the textures for the metal parts, and I completely re-made the antenna (making it look even more like the antennas from Sonic Lost World.)

I also updated the Super Sonic, Shadow, and Silver Virtual Hedgehog models with the same details, and I also added a few extra “blue lights” onto the Silver model.