Success!

I actually managed to get the demo about an hour ago (with thanks to the anonymous user whom provided the download code.)

I’ve been playing some matches with all 5 of the available characters (while also watching the Treehouse Live Stream.)

So now, if I somehow end up actually getting the email with 4 codes despite my initial ineligibility, I’ll have 4 codes to give away (rather than 3.) Though, like earlier, I doubt that’d happen.

P.S. - Yes, the titles of this and the previous post were Smash Bros references.

Failure…

And, as it turns out, the USA smash bros codes were only sent out to Platinum members who had Email notifications enabled when they started sending codes out.

Which I didn’t…

Guess I’ll be waiting until the 19th for the demo like most of the other people on here…

SUPER… SMAAAAAAASH… BROTHERS!!!!

So, Nintendo just announced that the Smash Demo is coming out for all users in America on the 19th, and that Club Nintendo Platinum Members will be getting it TODAY.

Which means I may be among the Americans playing the English demo today (Since I’ve got Platinum status on Club Nintendo for this year.) :)

This is going to make finishing that Episode Metal update on time a LOT more difficult… :(

Here are some screenshots of the other HUD changes I mentioned in the description of my latest video.

The doppelganger icon is new, the other “character head” icons were all touched-up, and I re-did the preview images for the 3 rival battles.

More progress. Now the mod has a new boost effect, slightly better use of “voice” clips / sound effects, and touched-up life/character icons.

Hey look, it’s some of the same stuff I’ve already shown on here throughout the past few weeks. But now, it’s in the form of a video!

Well, it’s been 2 weeks since I finished the actual updated model for Classic Neo Metal Sonic, and I’m only now getting around to showing it on here. I’ve also included screenshots of Modern Neo Metal Sonic, and the 2 regular Metal Sonics for comparison.

Also, those renders I made of the mod’s characters are actually being used in the mod itself.

And since I’ve still got another 5 weeks before Version 2.9’s scheduled release date, I should have plenty of time to finish most of the custom/edited animations I wanted to make.

Well, well, well. The Eggman Nega models in Episode Metal are actually finished now.

I brightened up the sunglasses for both of the models, and fixed most of the rigging errors on the Modern model. A few parts (mainly the shoulders) still aren’t perfect, but I’m willing to settle with the current rig quality.

Oh, and I’ve also made a render for Modern Eggman Nega (just like I did for all of the other Modern-design characters in the mod.)

Here’s a progress update on the Eggman Nega model updates for Sonic Generations: Episode Metal (Version 2.9.)

The Classic model is currently finished, while the Modern model currently needs its rigging fixed (and I might need to make some adjustments to its textures.)

The image captions explain what I’ve changed since the Version 2.75 release (since these two were left out of the 2.9 Preview Build.)

Remember when I said some of the models were “finished” in the 2.9 Preview build of Sonic Generations: Episode Metal? Well, I never said anything about the textures…

I’ve made some very noticeable changes to Metal Sonic 3.0 (Modern)’s textures. The changes include the line on his hands, the silver coloring on his ears, and the shape of the yellow paint on his head.

Oh, and I made a new render for him too.

Yes, this is a thing!

A preview build of the upcoming 2.0 update. The video (and its description) should speak for itself.

I decided to change a bit more of the text on the SG:EM title screen today.

Now, I know what you’re thinking: “Version 2.9 (Preview)”? What’s with the “preview” bit?

Well… You guys will be finding out soon…

I decided to change a bit more of the text on the SG:EM title screen today.

Now, I know what you’re thinking: “Version 2.9 (Preview)”? What’s with the “preview” bit?

Well… You guys will be finding out soon…

I just now realized that it’s been over a year since I released Version 2.75 of Sonic Generations: Episode Metal. More importantly, I just now realized that it’s been almost an entire year since I started working on the Version 2.9 update. Man, time flies when you’re a stubborn perfectionist…

In this post, I’ve included 3 screenshots from Version 2.75 AND 3 screenshots (of the same scenes) from Version 2.9. Seriously, all of the models are looking A LOT better in Version 2.9. I now feel really bad for taking so long to finish this update.

(And yes, the captions on the “new” screens aren’t a mistake. I WILL be making Version 2.9 available by next October, even if I don’t manage to finish everything I have planned for it.)

It’s been two months since I last posted any renders on here. I figured that now’s a good time to post these new renders I’ve made within the last 2 weeks.

(Note: The Omega render has nothing to do with my Sonic Generations: Episode Metal mod. I’ve been playing around with his “trophy model” from Generations, and did that render as a test for the rig I made for him.)

It’s been well over a year since I last worked on this “mod,” but I finally went back and updated the textures/materials for this. Though looking at it now, there may be a few more touch-ups I can make to them.

I originally wanted to release this alongside a custom stage, but as of now, I’ve given up on that idea.

So I’ll just make this available for download once I can get the steering wheel to animate properly…

It’s been well over a year since I last worked on this “mod,” but I finally went back and updated the textures/materials for this. Though looking at it now, there may be a few more touch-ups I can make to them.

I originally wanted to release this alongside a custom stage, but as of now, I’ve given up on that idea.

So I’ll just make this available for download once I can get the steering wheel to animate properly…