Well, seems my plan of giving the two Metal Sonics some custom title screen animations ended up not working out. The custom animations I made just were not working right, and I couldn’t figure out what was causing the problems…

At least I managed to make some good looking changes to the mod’s logo (and removed the “(Preview)” part of the “VERSION 2.9” text.

Since I doubt I’ll be able to fix the Title Screen animations, and since I still won’t have enough time to add in anything I had to hold back (like results animations,) I’m now just about done with everything besides a new download video / trailer. The mod is still being released on October 2nd, so I should have more than enough time to make the video (and get the files uploaded.)

Well, seems my plan of giving the two Metal Sonics some custom title screen animations ended up not working out. The custom animations I made just were not working right, and I couldn’t figure out what was causing the problems…

At least I managed to make some good looking changes to the mod’s logo (and removed the “(Preview)” part of the “VERSION 2.9” text.

Since I doubt I’ll be able to fix the Title Screen animations, and since I still won’t have enough time to add in anything I had to hold back (like results animations,) I’m now just about done with everything besides a new download video / trailer. The mod is still being released on October 2nd, so I should have more than enough time to make the video (and get the files uploaded.)

After the releasing the 2.9 preview build of Sonic Generations: Episode Metal, I decided to remake the few icons that I had already included in the mod, using the same graphical style.

I also made icons for the 10 Friendly NPC characters from the original game since they’re still in Episode Metal’s Challenge Acts.

Sadly, the icons for Classic Neo Metal Sonic and Metal Sonic 3.0 aren’t actually being used in the mod. Even so, I made them anyway just for fun.

P.S. - I’ll be making a “Color Pack” for Episode Metal later this year, containing 4 alternate color schemes for Metal Sonic. Since Metal Sonic 3.0 is going to be one of those color schemes, I decided to give you guys a sneak peak at Neo Metal Sonic’s 3.0 color scheme.

Well, I’ve gone and made another render for Sonic Generations: Episode Metal. This time, it’s Classic Metal Sonic (making this the first render I’ve made of any Sonic character’s Classic design.)

Also, I’ve been losing my motivation for the new animations I wanted to make for the 2.9 update (with the hype for Smash Bros 3DS not helping things.)

At this point, I’m probably just going to finish making some quick “fixes” for a few more pre-existing animations (thus putting the long awaited results screen animations on hold again,) and will then spend the rest of this time on updating the title screen, making a video “trailer” of sorts, and getting all of the files organized and ready for the October 2nd release.

Well, I’ve gone and made another render for Sonic Generations: Episode Metal. This time, it’s Classic Metal Sonic (making this the first render I’ve made of any Sonic character’s Classic design.)

Also, I’ve been losing my motivation for the new animations I wanted to make for the 2.9 update (with the hype for Smash Bros 3DS not helping things.)

At this point, I’m probably just going to finish making some quick “fixes” for a few more pre-existing animations (thus putting the long awaited results screen animations on hold again,) and will then spend the rest of this time on updating the title screen, making a video “trailer” of sorts, and getting all of the files organized and ready for the October 2nd release.

Success!

I actually managed to get the demo about an hour ago (with thanks to the anonymous user whom provided the download code.)

I’ve been playing some matches with all 5 of the available characters (while also watching the Treehouse Live Stream.)

So now, if I somehow end up actually getting the email with 4 codes despite my initial ineligibility, I’ll have 4 codes to give away (rather than 3.) Though, like earlier, I doubt that’d happen.

P.S. - Yes, the titles of this and the previous post were Smash Bros references.

Failure…

And, as it turns out, the USA smash bros codes were only sent out to Platinum members who had Email notifications enabled when they started sending codes out.

Which I didn’t…

Guess I’ll be waiting until the 19th for the demo like most of the other people on here…

SUPER… SMAAAAAAASH… BROTHERS!!!!

So, Nintendo just announced that the Smash Demo is coming out for all users in America on the 19th, and that Club Nintendo Platinum Members will be getting it TODAY.

Which means I may be among the Americans playing the English demo today (Since I’ve got Platinum status on Club Nintendo for this year.) :)

This is going to make finishing that Episode Metal update on time a LOT more difficult… :(

Here are some screenshots of the other HUD changes I mentioned in the description of my latest video.

The doppelganger icon is new, the other “character head” icons were all touched-up, and I re-did the preview images for the 3 rival battles.

More progress. Now the mod has a new boost effect, slightly better use of “voice” clips / sound effects, and touched-up life/character icons.

Hey look, it’s some of the same stuff I’ve already shown on here throughout the past few weeks. But now, it’s in the form of a video!

Well, it’s been 2 weeks since I finished the actual updated model for Classic Neo Metal Sonic, and I’m only now getting around to showing it on here. I’ve also included screenshots of Modern Neo Metal Sonic, and the 2 regular Metal Sonics for comparison.

Also, those renders I made of the mod’s characters are actually being used in the mod itself.

And since I’ve still got another 5 weeks before Version 2.9’s scheduled release date, I should have plenty of time to finish most of the custom/edited animations I wanted to make.

Well, well, well. The Eggman Nega models in Episode Metal are actually finished now.

I brightened up the sunglasses for both of the models, and fixed most of the rigging errors on the Modern model. A few parts (mainly the shoulders) still aren’t perfect, but I’m willing to settle with the current rig quality.

Oh, and I’ve also made a render for Modern Eggman Nega (just like I did for all of the other Modern-design characters in the mod.)

Here’s a progress update on the Eggman Nega model updates for Sonic Generations: Episode Metal (Version 2.9.)

The Classic model is currently finished, while the Modern model currently needs its rigging fixed (and I might need to make some adjustments to its textures.)

The image captions explain what I’ve changed since the Version 2.75 release (since these two were left out of the 2.9 Preview Build.)

Remember when I said some of the models were “finished” in the 2.9 Preview build of Sonic Generations: Episode Metal? Well, I never said anything about the textures…

I’ve made some very noticeable changes to Metal Sonic 3.0 (Modern)’s textures. The changes include the line on his hands, the silver coloring on his ears, and the shape of the yellow paint on his head.

Oh, and I made a new render for him too.

Yes, this is a thing!

A preview build of the upcoming 2.0 update. The video (and its description) should speak for itself.

I decided to change a bit more of the text on the SG:EM title screen today.

Now, I know what you’re thinking: “Version 2.9 (Preview)”? What’s with the “preview” bit?

Well… You guys will be finding out soon…

I decided to change a bit more of the text on the SG:EM title screen today.

Now, I know what you’re thinking: “Version 2.9 (Preview)”? What’s with the “preview” bit?

Well… You guys will be finding out soon…