It’s been well over a year since I last worked on this “mod,” but I finally went back and updated the textures/materials for this. Though looking at it now, there may be a few more touch-ups I can make to them.
I originally wanted to release this alongside a custom stage, but as of now, I’ve given up on that idea.
So I’ll just make this available for download once I can get the steering wheel to animate properly…
So yeah, I’ve beaten most of the Wii U games I currently have. Game’s I’ve beaten that aren’t shown here include Super Mario World (SNES Virtual Console,) Pikmin 3, and the Legend of Zelda: Windwaker HD.
Now I’m just waiting until Midnight so that I can download Mario Kart 8.
Just in case anyone here didn’t see it already, I finished the Version 2.5 Update for Sonic Simulations yesterday. Or, to be more specific, I finished it for the main Blue color scheme. I’ll release the other 4 color schemes (and a minor glitch fix for the Blue color scheme) once I’ve finished all of them.
Yeah, I’m STILL working on the next Sonic Simulations update.
I’ve decided to ditch the “Lost World thin antenna” design, though I did make some more touch-ups to the metallic parts (and the antenna’s ball.)
The 4 Sonic Models (and 2 Rival Models) are all finished now. I’ve also re-vamped a few parts of the HUD.
I still need to finish the following things:
1. A few more minor HUD changes
2. Unique title screen text
3. Numerous texrures, particle effects, and HUD elements for the Red, Green, Pink, and Black variants
Here’s something I’ve been working on. It’s ANOTHER update to Modern Metal Sonic’s model.
I’ve increased the amount of polygons on Modern’s model (making it look a LOT less jagged when seen up-close.) I also made the diffuse maps look better, re-did the specular maps, added in a falloff map, and I used a better looking reflection map.
I also made similar texture changes to Classic Metal Sonic (Classic is still using the same model.)
So, I’ve been working on ANOTHER update to my Brawl-styled Galacta Knight model.
As shown in the first two screenshots, I’ve made the following changes:
1.) I’ve added in the yellow strap for the mask (and I changed the smoothing groups near the horns. The indents now look more like they did in Kirby’s Return to Dreamland)
2.) I changed the size of the shoulderpads. It’s barely noticeable, but it’s there.
3.) I replaced the shoes with Galacta Knight’s shoes from “Kirby’s Return to Dreamland”. I added a few extra polygons onto them, AND I did a complete overhaul of the UV-mapping to make them work with Meta Knight’s shoe texture from Brawl.
4.) As seen in the 3rd Screenshot, I also made a second variant of the model. This second variant has the wings visible at all times, with the cape never showing up at all.
During any animations that originally used the cape, the wings will be in a “resting” position, as shown in the screenshot.
Depending on how quickly I can get the recolors finished, I’ll upload this to the Brawl Vault within the next day or two.
Well, now I’ve finalized the models (and textures) for the 4 “Modern” Virtual Hedgehogs (including the Super Sonic one, despite its exclusion from these new screenshots.)
Also, I’m working on some updates for the Classic Sonic Virtual Hedgehog (and its Super form too.) I’ve included a screenshot of what I’ve done to the Classic Model so far. There are still more changes that I may want to make to it.
Yes i have a question i don't know if you already answered but you see in the level of Cream with modern Sonic when she is following you... i would like to know if it is possible to make her follow you in the hub world and in other levels? and if it is even more possible showing her in the cutscenes? thank and love your vids keep up the good work :)
I’ve actually wanted to try making some of Sonic’s other Friends appear outside of the HUB world and Challenge Acts.
If it’s possible to get any of the other characters to work in other levels, then making Cream follow you in other levels would be possible.
As for cutscenes, I only know that you edit/replace any models and animations that are already in the cutscene. Adding other characters into them might not be possible.